Trap the Cat


Trap the Cat is a deep puzzle game where players must find a way to trap the cat so that it cannot escape. Are you confident that you are smarter than this cat?

Trap the Cat Game Board Structure

  • The board is built from hexagonal tiles. The key point is that each tile has 6 neighbors, creating more escape routes than a traditional square grid.
  • The black cat always starts at the center of the board.
  • The tiles on the outer edge of the grid are the cat's escape targets.

Action Loop and Turn Rules

The game follows a simple alternating loop: Block -> Move -> Block...

First leg Action Goal
Player Player clicks on an empty space to make it a blocked space. Blocks the cat's potential escape route.
Cat The cat automatically moves one square to an empty neighboring square. Choose the best path to exit the board.

The Cat's Movement Logic You Need to Know

This is the key element that makes the game difficult:

  • The cat does not move randomly. It uses an algorithm to find the shortest path to any tile on the outer edge of the board.
  • On every turn, the cat will choose to move to the adjacent tile that allows it to minimize the distance to the edge of the board.
  • If there are multiple paths that all lead to the minimum distance, the cat will choose one of them.
  • The cat is only forced to move towards the center if all of its exits have been blocked, leaving it with no choice but to move deeper into the player's circle.

End Conditions

The game ends immediately when one of the following two conditions occurs:

  • When the cat moves to a cell where all 6 of its neighbors (and the surrounding cells beyond) have been blocked. The cat is completely trapped, with no way out.
  • When the cat successfully moves to any cell on the outer edge of the grid, it is considered free.

The gameplay of Trap The Cat is a constant test of defensive strategic thinking. Players must switch from blocking wide escape routes at the edges to creating a closed perimeter in the center, always calculating so that the cat's actions never result in an escape route that is just one or two steps away.