Pizza Tower
Snow Rider 3D
Tiny Fishing
Trap the Cat
Wacky Flip
Dinosaur Game 3D
Run 3
Pico Park
Drift Hunters
Space Waves
Survival Race
Bullet Bros
Gun Mayhem
Cookie Clicker
Dino Dash 3D
Cluster Rush
Slice Master
Poor Bunny
Stickman Hook
Block Blast
Water Sort
Om Nom Run
Sprunki
Geometry Dash Bloodbath
Wacky Flip
Wacky Flip allows players to perform hilarious flips and flips with their characters. Are you ready to perform professional precision flips and score high?
Show off your professional flipping skills
- The player's goal is to flip the character to move over obstacles and land safely at a designated location (e.g., a mattress, a bed, or a target area).
- In many variations of physics flip games, an important rule is not to touch the floor/ground or prohibited obstacles.
Controls
The gameplay of the game is based on only two basic mechanics: press and hold and release.
- Press and hold the character to start jumping and performing the spin and flip. The time you hold the button will determine the jump force and the initial speed/number of flips.
- Release the button at the appropriate time to land on your feet or to stop the spin, helping the character stabilize and land correctly.
The character has loose, uncontrollable movements, making your flips easy to become chaotic and humorous.
Challenge the timing and different obstacles
- You need to time your press to have enough force to jump over the distance and time your release to stop the flip and land in the right position.
- In some levels, players may be encouraged to perform multiple flips in the air to score higher points, requiring more precise control of force and button-holding time.
- The levels will have many different obstacles (tables, chairs, stairs, household objects...) that you must calculate the force to jump over.
Scoring System in Wacky Flip
Safe Landing
| Grounding Criteria | Description | Bonus Points |
| Perfect | Land correctly with both feet in the target area, without falling or losing balance. | Highest (Example: x2 Base Points) |
| Good | Land on your feet but with a slight wobble, or land on the edge of the target area. | Medium (Example: x1.5 Base Points) |
| Fail | Do not land on the landing area, touch the floor, or land on your head. | 0 Points |
Number of Flips and Combos
Players are awarded higher points if they perform multiple flips in the air. Each successful flip (360 degrees) in the air will add points.
- For example: Backflip (1 turn), Double Backflip (2 turns), etc.
When a player completes multiple flips in one jump and lands safely, they receive a Multiplier.
- For example, completing 2 flips can be x1.5 points, and 3 flips is x2 points.
Height and Distance
The harder the jump, the higher the score:
- Jumping a distance greater than the minimum distance will give bonus points.
- Starting the flip from a higher position (e.g., a cupboard, a roof) will give more points than flipping from the floor.