Wacky Flip


Wacky Flip allows players to perform hilarious flips and flips with their characters. Are you ready to perform professional precision flips and score high?

Show off your professional flipping skills

  • The player's goal is to flip the character to move over obstacles and land safely at a designated location (e.g., a mattress, a bed, or a target area).
  • In many variations of physics flip games, an important rule is not to touch the floor/ground or prohibited obstacles.

Controls

The gameplay of the game is based on only two basic mechanics: press and hold and release.

  • Press and hold the character to start jumping and performing the spin and flip. The time you hold the button will determine the jump force and the initial speed/number of flips.
  • Release the button at the appropriate time to land on your feet or to stop the spin, helping the character stabilize and land correctly.

The character has loose, uncontrollable movements, making your flips easy to become chaotic and humorous.

Challenge the timing and different obstacles

  • You need to time your press to have enough force to jump over the distance and time your release to stop the flip and land in the right position.
  • In some levels, players may be encouraged to perform multiple flips in the air to score higher points, requiring more precise control of force and button-holding time.
  • The levels will have many different obstacles (tables, chairs, stairs, household objects...) that you must calculate the force to jump over.

Scoring System in Wacky Flip

Safe Landing

Grounding Criteria Description Bonus Points
Perfect Land correctly with both feet in the target area, without falling or losing balance. Highest (Example: x2 Base Points)
Good Land on your feet but with a slight wobble, or land on the edge of the target area. Medium (Example: x1.5 Base Points)
Fail Do not land on the landing area, touch the floor, or land on your head. 0 Points

Number of Flips and Combos

Players are awarded higher points if they perform multiple flips in the air. Each successful flip (360 degrees) in the air will add points.

  • For example: Backflip (1 turn), Double Backflip (2 turns), etc.

When a player completes multiple flips in one jump and lands safely, they receive a Multiplier.

  • For example, completing 2 flips can be x1.5 points, and 3 flips is x2 points.

Height and Distance

The harder the jump, the higher the score:

  • Jumping a distance greater than the minimum distance will give bonus points.
  • Starting the flip from a higher position (e.g., a cupboard, a roof) will give more points than flipping from the floor.